AI Insights · Timothy · September 2022
Top 5 Ultracasual Games on Android in Africa: Q3 2022 Performance
Discover the performance trends of the top five ultracasual games on Android in Africa during Q3 2022, including downloads, revenue, and active user metrics.
The third quarter of 2022 saw notable trends among the top five ultracasual games on the Android platform in Africa. Here’s a detailed look at the performance of these popular games based on data from Sensor Tower.
Antistress - relaxation toys from JindoBlu experienced a peak in weekly downloads at around 111K in the first week of August. However, the numbers saw a gradual decline towards the end of the quarter, closing at approximately 56K in the last week of September. Weekly active users followed a similar trend, starting at around 397K and peaking at 489K in early August before settling at 403K by the end of the quarter. Revenue for this app remained relatively steady, with a slight peak of $26 in the first week of August.
Fill The Fridge by Rollic Games had a significant drop in weekly downloads, starting at 152K in late June and ending at around 21K in the last week of September. Active users also saw a decline from 408K to 142K over the same period. Despite these drops, the app's revenue showed some fluctuations, peaking at $33 in mid-September.
Pop it Fidget Toys 3D Games demonstrated a downward trend in weekly downloads, beginning at approximately 46K and decreasing to around 35K by the end of September. The app's active user base mirrored this trend, with numbers dropping from 152K to about 124K over the quarter.
Fidget Toys 3D - Antistress saw a sharp decline in weekly downloads, starting at 64K in late June and ending at around 29K in the final week of September. Active users decreased from 248K to 165K over the quarter, indicating a consistent drop in user engagement.
Lastly, Antistress Pop it Fidget Games showed fluctuating download numbers, peaking at around 47K in late June and closing at approximately 26K by the end of September. The app's active user base also saw a decrease from 104K to 65K over the quarter.
These insights highlight the dynamic nature of user engagement and revenue in the ultracasual gaming sector. For more detailed data and analysis, visit Sensor Tower.